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Golem (Dungeons & Dragons) : ウィキペディア英語版
Golem (Dungeons & Dragons)

The golem is a fictional class of monster created for the ''Dungeons & Dragons'' fantasy role-playing game based upon the Golem of Jewish mythology. The golem first appeared in the original ''Greyhawk'' supplement (1975) written by Gary Gygax and Robert J. Kuntz and has since then became one of the most well-known creatures of the ''Dungeons & Dragons'' game.
Golems are magical constructs made of inert matter animated by high-level spellcasters through the use of powerful spells during magical rituals. The main aspect differentiating one type of golem from another is the material from which it is built. There are four standard types of golems, from weakest to strongest: flesh golems, clay golems, stone golems and iron golems. The flesh golem is created from human remains, and the others are created from earthen components: clay, stone and iron respectively. Virtually any material can be used to create a golem, and hundreds of different types of such creatures have been described for one edition or another of the game.〔Picard D. Laurent, ''The Ultimate Golem Index'' (Black Arts Edition, 2010)〕
== Description ==
Although there are no written rules, golems tends generally to respect various specifications:
* Alignment. Being a construct, the golem does not have any notion of good and evil or law and chaos. So a golem is near systematically neutrally aligned or unaligned, whatever its creator (particularly in the case of clerical golems associated with deities other than those of neutral alignment).
* Appearance. A golem tends to adopt a humanoid form even if its detailed features can vary from one golem to another. For example, the surface of the body of the creature could be covered with runes, religious texts or other forms of writing.〔Morten Braten, ''Ancient Kingdoms Mesopotamia'', (Sword & Sorcery, 2004)〕 Moreover, golems are usually of large size and at least 8' tall.
* Control. The creator of a golem (typically a wizard or cleric) has control over the golem. The control of flesh golems and clay golems has a chance of being lost that is proportional to the length of time the golem is used in combat.
* Intelligence. By definition, a golem possesses no intelligence - just enough awareness to follow orders.〔Collins Andy et al., ''Monster Manual'' (Wizard of the Coast, 2008)〕
* Material. Usually there is only one type of golem for each kind of material (iron, silver, etc.) from which their name is derived (gold golem, etc.). Not all materials are eligible for the construction of a golem and there are some materials that are completely inadequate.〔Woodruff Teeuwynn, ''Van Richten's Guide to the Created'' (TSR Inc, 1994)〕 Most of the time, golems are built from only one kind of material (iron, etc.) being sculpted〔Monster Manual (Wizard of the Coast®, 2003)〕 or molded and are very rarely obtained by assembling heterogeneous pieces or materials of different sources. Moreover, the structure of the golem is very often obtained only from solid and cohesive materials.
* Permanency. A golem is always a permanent animation contrary to magical items that can be animated as in the manner a ''python rod'' could be.
* Treasures. A golem does not have treasures in its own name. Due to its nature as an animated creature, the golem does not have any notion of property and does not have any need for possession. Nevertheless, the creature can serve as a guardian to the treasure of its creator or to the temple of a divinity if its manufacturer ordered to it to. The golem can also carry the possessions of the various creatures which perished under its blows. In addition, its creator can instruct it to pile up treasures and watch over them and to simulate a form of cupidity. The structure of the golem can itself sometimes be regarded as a treasure, both because of the value of the material it is made of, and because of the alchemical properties it embodies.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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